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Ice

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Ice last won the day on January 21

Ice had the most liked content!

About Ice

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    Less of a Newbie

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    Male
  • Location
    127.0.0.1

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  1. Ice

    sG | Kz-Climb Server is dead

    @Tristan.
  2. Ice

    So what the hell is up with jb?

    All of this argument over something I would just say "use common sense" over if it was a freekill report. If they are clearly going to tell you to shift walk to a game, out of MCA, etc. and you shift walk right at a guard to kill them for "baiting" or go to a vent before they finish their order/while they stumble over their words for half a second, expect to be shot. If the warden says shift walk and then proceeds to not say other shit because he/she is a moron, shift walk anywhere you want. If a guard is kill hungry enough to kill you for shift walking to a destination a tenth of a second before the order is finished, they were going to kill whore you over something else later on anyways, and it isn't due to the "lack of clarity" that got you killed there.
  3. Ice

    So what the hell is up with jb?

    A floating melon? REEEE, MY GAMING EXPERIENCE IS RUINED!!!
  4. Ice

    Rebel announcement and lego maps (Poll)

    If they are turned red, would you want it to be for the whole round, or would you want them to turn red when they hurt a ct and then gradually fade back to normal color? Red stands out like a sore thumb on most maps, so if you are sniping and stay red forever, it will be much easier for cts to spot your hiding spot. If it fades, you can at least snipe a ct and then hide and wait for the red coloration to fade off before fighting again. Fading red still lets cts quickly and easily see which terrorist shot them as long as the t isn't hiding. If you want rebelling to just be harder in general, as well as cts never forgetting who is rebelling, I guess perma-red would be better though.
  5. Ice

    NEW: sm_hosties and thirdperson command

    Of a few other servers that I have played on, the rebel lr was perfectly fine for rebelling t's to use (gives them a chance in a 1vX scenario they would usually lose since it gives hp based on how many cts are alive at the time), so I would recommend that if you don't want this functionally, make the rebel lr blocked if the hosties command flagged you as rebelling (don't block the entire menu as the other lrs already require the ct you are going against to accept the request if you are rebelling), don't just add a rule against it. Otherwise, people will come from other jb servers that run the command and think it is fine to chose the rebel lr when they are already rebelling and then get punished for that. Or just be like other servers and allow rebels to use the rebel lr and get a decent chance as the last t alive like how other servers do it. Either way would be better (at least in my opinion) than adding a rule against using it while rebelling.
  6. Ice

    The Uncle Of ZE has returned

    You all can't count, messing up the ref amount each post >.> This guy is clearly too much of a nerd for this clan and played ZE (Yuck). -2/20 [Yes +1]: Mike Hunt, SpartanSakaro, Ice (+ 3) [No -1]: Starslayer, J.Five, Vexer, Don Juan, DR3Y (- 5) There, the count has been all fixed up.
  7. Ice

    Official Complaint Department Discussion Thread

    If bravosquad gets unbanned and then comes onto bhop, I might just leave sG bhop fully. I had to deal with him before on ZE and not only was he racist, he was as toxic as one can possibly be. I'd also love to point out how after being banned, he went to this thread to complain about sG just being a circle jerk and in regards to his racism, he refered to it as "No fun and no jokes allowed." Here is the page if you want to go back and look at it yourselves (as well as the comments he made on the server since Clamps was kind enough to screenshot those), he has the forums name ColonelChaos there: http://www.joinsg.net/forums/topic/66913-official-complaint-department-discussion-thread/?page=84
  8. Ice

    Jailbreak Server Suggestions

    @AntiTeal's games plugin broke a long time ago when Valve required all webpages that were opened by a server to start with http:// and https:// iirc. His sounds and youtube plugins on Zombie Escape also broke at the same due to this csgo update.
  9. Doesn't the Play CSGO button only appear when you are not currently connected to a community server, getting replaced instead by a "Resume Game" button? As I said in my post, the point of this command was so that, like before, you can view the browser without having to leave the server. I change servers constantly based on what map the servers are on, so I really wanted this feature back, hence why I looked for the command. Could also just be I am blind and it is in also Panorama and under something other than Play CSGO as well, but I couldnt find it
  10. Panorama, for whatever reason, decided to remove the ability to view the community server browser while already connected to a server. After about 20 minutes of looking, I found that the command "gamemenucommand openserverbrowser" opens the browser, so combine that with "gameui_activate" (the command to open the pause menu), and you can view the community server browser while connected like before. I recommend binding "gameui_activate ; gamemenucommand openserverbrowser" to a key like F1 if this is important to you, otherwise just leave the server and then look at the community server browser the normal way using panorama. Hope this helps anyone else that was annoyed by this so that you don't have to waste time looking for a way to open it like I did. EDIT: As of 7/18/2018 Valve re-added the ability to view other community servers while in a server, so this is no longer needed.
  11. Ice

    Weekly Style Thread

    1 tick auto strafe with 5 air acceleration
  12. ref 4/20 EDIT: Not sure if this ref counts cause I gave the ref as SO but just quit and am going back to level 1 before the month ends. If it doesn't count, some RO fix the end count, please.
  13. Ice

    Zombie Escape Map Idea.

    The map is currently buggy. The first bug is that if the cts get to a part with custom gravity and lose, they will keep the custom gravity going into the next round. The 2nd one (which is far worse) is that in the minigame where you dodge the 4 sets of laser walls 3 times while the ground breaks, the cts can grief each other and shoot out the ground instead of only having the map break the ground. Additionally, sometimes when all the CTs fail a minigame, the map thinks a ct still won the game and doesn't end the round. The first bug can be fixed if an admin does !gravity @all 1 on round start, but until the 2nd bug is fixed it can't be added because people will grief it.
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