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Ice

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Ice last won the day on January 16

Ice had the most liked content!

About Ice

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    127.0.0.1

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  1. Ice

    Should we remove the ZEM from ZE?

    Instead of removing it completely, I would personally rather it just have the map time limits of ZM maps reduced to like 10ish minutes (although map vote time would have to change if it is set to this, since the map vote happens 10 minutes before the end of the map). ZM as a gamemode isn't bad in short bursts (at least in my opinion), but the map gets repetitive when you have a bunch of rounds per ZM map. This is due to the fact that one usually ends up defending the same spot for 4-5 rounds in a row because the spot turns out to be one of the only viable places to live the whole round in.
  2. 37/20 Don't know what problems some of you have had with him in the past, but seems like a genuinely good guy from the interactions I have had with him.
  3. Ice

    sG | Kz-Climb Server is dead

    @Tristan.
  4. Ice

    So what the hell is up with jb?

    All of this argument over something I would just say "use common sense" over if it was a freekill report. If they are clearly going to tell you to shift walk to a game, out of MCA, etc. and you shift walk right at a guard to kill them for "baiting" or go to a vent before they finish their order/while they stumble over their words for half a second, expect to be shot. If the warden says shift walk and then proceeds to not say other shit because he/she is a moron, shift walk anywhere you want. If a guard is kill hungry enough to kill you for shift walking to a destination a tenth of a second before the order is finished, they were going to kill whore you over something else later on anyways, and it isn't due to the "lack of clarity" that got you killed there.
  5. Ice

    So what the hell is up with jb?

    A floating melon? REEEE, MY GAMING EXPERIENCE IS RUINED!!!
  6. Ice

    Rebel announcement and lego maps (Poll)

    If they are turned red, would you want it to be for the whole round, or would you want them to turn red when they hurt a ct and then gradually fade back to normal color? Red stands out like a sore thumb on most maps, so if you are sniping and stay red forever, it will be much easier for cts to spot your hiding spot. If it fades, you can at least snipe a ct and then hide and wait for the red coloration to fade off before fighting again. Fading red still lets cts quickly and easily see which terrorist shot them as long as the t isn't hiding. If you want rebelling to just be harder in general, as well as cts never forgetting who is rebelling, I guess perma-red would be better though.
  7. Ice

    NEW: sm_hosties and thirdperson command

    Of a few other servers that I have played on, the rebel lr was perfectly fine for rebelling t's to use (gives them a chance in a 1vX scenario they would usually lose since it gives hp based on how many cts are alive at the time), so I would recommend that if you don't want this functionally, make the rebel lr blocked if the hosties command flagged you as rebelling (don't block the entire menu as the other lrs already require the ct you are going against to accept the request if you are rebelling), don't just add a rule against it. Otherwise, people will come from other jb servers that run the command and think it is fine to chose the rebel lr when they are already rebelling and then get punished for that. Or just be like other servers and allow rebels to use the rebel lr and get a decent chance as the last t alive like how other servers do it. Either way would be better (at least in my opinion) than adding a rule against using it while rebelling.
  8. Ice

    The Uncle Of ZE has returned

    You all can't count, messing up the ref amount each post >.> This guy is clearly too much of a nerd for this clan and played ZE (Yuck). -2/20 [Yes +1]: Mike Hunt, SpartanSakaro, Ice (+ 3) [No -1]: Starslayer, J.Five, Vexer, Don Juan, DR3Y (- 5) There, the count has been all fixed up.
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