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Trelvick

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About Trelvick

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  1. Trelvick

    cs_crackhouse_go

    Or rather keep it on the rotation for a week (since one day isn't really enough for everyone to try it) and at the end determine if it is a pop or depop map.
  2. Trelvick

    possible exploding race damage rework

    Apologies for the late response. Work, game night, and "extreme" food allergies do not mix. @zebra Yes, I used Flame predator as one of my examples. Not specifically. It is very easy to use a race as an example when you've played it a lot. Also you need to explain to me how you can't kill a a race by jumping over it (angel of lights low gravity is that high) and shooting it in the face. That seems quite feasible, as for the damage. With FP the damage seems to decrease drastically even in a short distance above. I'm almost certain the damage is less like a sphere and more like a cylinder. Yes I read the title and his post and it honestly sounds like we interpreted that differently the quote, "especially if you werent involved the fight but die from an explosion through a wall/floor" was in brackets and after "I don't think its very fun/enjoyable to kill someone just for them to die and insta kill you" . So by my assumption while he leans towards that answer in brackets. I still need to consider the possiblity of him talking about all explosive damage being too strong. Thus the comments related to races tanking massive explosion damage, or other races circumventing the issue by allowing you to distance yourself in range (or know where they are so you can avoid them). I still play the race, I've noticed a lot of the time you aren't on when I'm on it. But then I'm also playing cho'gall while you are on or shade spawn. So idk. And yes, a lot of the time I'm far away from the blast and avoiding a lot of the damage. While other times I can be directly in front of the scrouge and still survive damage. I am not quite sure what you are confused about there.
  3. Trelvick

    possible exploding race damage rework

    I am not defending FP, nor do I see a reason to do that specifically. But bring your opinion into the argument, it's funner that way. Second point fair with the stalker, but again with scrouge or flame pred I find a slight range above them seems to negate most of the damage, so my point of low gravity is it prevents explosive damage with certain races. You are also mooting a point for no reason. You are assuming you are entangling someone right in front of you, as opposed to around a corner (incins are fun right?) or behind a wall which does prevent a gunner/explosive race from knowing your exact position. For some reason you included bash like you needed to be close for the bash effect to go off??? You bash the guy from a distance and you continue bashing him, same with slow effects. Third, do your homework. It is really easy to type in "racetop10 angel". I've played that race much more than most people on the server. Now you have a point about the health thing, but that isn't that far from 10 or 20 which is usually when I get killed from a blast. A lot of the time the blast is far enough that the resistance renders it nothing regardless of how close they are. And adding to my low gravity point, the range seems to drop dramatically on certain explosive races depending on how high or low you are from them as I have tested with this race. And to your new point, the whole thread is about "possible exploding race damage rework", notice those words there. Pudge/infected are a great point for arguing for races that can block "exploding race damage" which is a part of the discussion. Can't just call points irrelevant when they specifically argue about the topic. But sure reiterate the reason why you wanted to target me, "because of flame predator". While I have grown accustomed to the race, I much prefer other races now. Fact is playing a race to 300 tends to bore a person, and there is a lot of races to try on the server.
  4. Trelvick

    possible exploding race damage rework

    And as I was stating (if you read all my examples) angel of light with 80% resistance does a fair amount block out damage. I rarely die to scrouge while directly beside them on explosion death. The only time it happens is when I am at around 10 or 20 hp. I also stated there are races designed around tanking massive damage by health alone (infected/pudge to name a couple) which they themselves are affected by a race with a high dps. (I do apologize if this was supposed to be humor) I never understand that logic, "make it line of sight". If it is a big explosion then naturally it should go through walls (and yes technically the walls should be destroyed). Yes dying to a stray explosion is upsetting, but war 3 has such a variety of races and in addition you can see who is playing what race, you usually can be prepared or cautious of a possible explosion. Also a lot of explosion races goes through walls but not floors or ceilings thus low gravity races have a huge advantage.
  5. Trelvick

    possible exploding race damage rework

    I'd disagree, there are many entangle races/bash races alone that can be used in avoiding range. Angel of Light stops a huge amount of explosive magic with only 80% immunity (stalkers/flamepred/ahmed explosions are very survivable). More to it, there are very few races (or less popular races) that don't have an ult explosion and as I suggested there are races that can tank strong explosion damage fairly well (infected, pudge, goliath to name a few).
  6. Trelvick

    possible exploding race damage rework

    Considering many of the suicide AOE's including the ones you mentioned are ultimates that can be countered quite easy by immune races, necklace of immunity, magic damage immunity, races that can simply tank the damage, races that can avoid the damage or stay away and so on. I don't see any reason to nerf explosions. It's the same logic that we should reduce all damage buffs to one as it is "unfun" to die to someone having extra damage than you. The whole point of the game is to find a counter for each race and every race needs a counter (or something that gives more advantage against it). Edit: Also while most of my points are the same as @Dakka the point still stands.
  7. Trelvick

    Trickster Assassin

    Never
  8. Trelvick

    New Maps 7/27/18

    #bankidforcrashingserver
  9. Trelvick

    Human Marine team limit

    For the team limit I was hoping more 2 players max human marine. Because while 3 is way too crazy, 2 seems about right. For the minerals I was hoping for some kind of "mineral leak" to occur every map change. So the race would leak about 50-100 minerals per map change. The lowered respawns to four (down from 10) certainly made the race more fair. But I was hoping for more of an increase in the amount of minerals that a marine can gain and a possibility of respawning no more than 3 to 4 times a round. Also black mage is fun to block marine respawns, but demon hunter is just total misery.
  10. Trelvick

    4th of July Event suggestion

    I'd imagine there would be a lot of CS:GO PRO's running around when it happens.
  11. Trelvick

    Official Complaint Department Discussion Thread

    Lindsay says something meaningful to bill letting him know to post relevant information, such and such. Gets downvoted by him.
  12. Trelvick

    Second Wave Ability damage

    #getgoodskrub
  13. Trelvick

    ZClass Debate

    I remember back in source we had several classes, the issue being that once people played for a while they would only stick to one. The fast zombie (which had smaller health but faster speed). That is the only issue I see, though if you decide to make a bunch of "half-zombies" you are going to lose players really quickly when they can't see the little bastard crawling below.
  14. Trelvick

    Tier Listings

    Wouldn't Flame Predator have disruptor as well? I mean the race has a large disarm chance that is non-ultimate/ability. I mean last option it is a suicider. but that is still a big debuff.
  15. Trelvick

    Happy birthday Jah!

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