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Joint Chief of Staff
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bulletford last won the day on March 20 2019

bulletford had the most liked content!

About bulletford

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    Obsessed Poster
  • Birthday 05/05/1997

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  1. 19/20 Referred List: chang, Rayne, zebra, daniel, KID Fearless, Dark Falcon, The Ben, Mr Eagle, cookie eater, chaos4499, Lux, sweetrock, Dakka, xmen, Rock, Sakarra, noah, booch, bulletford
  2. 19/20 Referred List: daniel, Juicebox, Travesty, Sweetrock, Fearless, DarkFalcon, Mr. Eagle, The Ben, Cookie Eater, Chaos, Lux, Zebra, xmen, MistaChang, Vexer, Sean, Aristocrat, Sakarra,Bulletford
  3. First Congrats to all, and thanks to all who are no longer on staff.
  4. bulletford

    Stepping Down

    Thanks for your work on JB!
  5. Happy birthday, Sorry I robbed you!
  6. idk about you but i see other good looking charts in gametracker...a server doesn't have to be full to be populated and fun skill surf: tttgo ZE, MG, war3 and surf rpg are our lowest pop servers right now also march is a slow month for a lot of people, it's a busy month in a lot of peoples school schedule.
  7. reduced speed threshold required to deal prop damage improved targeting check when trying to use c4 Players are now spectate the ragdoll correctly when tazed added the visualizer, activate it as a detective and carry it to death scenes to view the scene of as it was when a player died added binoculars for detectives to identify players from a distance
  8. fixed players being unable to use a c4 after the first time flare gun reduced from 2 credits to 1 prop possession improvements fixed slow reaction for selecting a prop, responsiveness of the hud improved reduced recharge time by half reset sprint movement speed on round start added a shotlog usable with ttt_shotlog added a spectate plugin usable with A or D to rotate through alive players
  9. updated the traitor button backend buttons are now stored in the db and working, migrated from keyvalues fixed a bug in the c4(which should fix the crashing when picking it back up) fixed the hud showing the wrong player count disable mp_randomspawn on ttt maps with spawns already compiled in the map
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