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Face last won the day on January 22

Face had the most liked content!

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About Face

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  • Birthday 02/01/92

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  1. A lot of things are bugs not because of laziness but because the problem is either very difficult (big time sink) or nobody knows how to approach it I feel like in general the low hanging fruit is fixed pretty fast
  2. I think I might be more in favor of a global list of legendary items that has some restrictions on it. But, while it is easier to do, it's much less customizable (e.g. Cant modify specific skills, has to be broad effects), so that part I dislike. Sent from my Nexus 5X using Tapatalk
  3. Adding just 2 legendaries for every race would take a 1-2 week long coding binge, not including the week it'd take to create the legendary system. Also if they were all added at once they'd be super boring. Itd take a lot of effort and thought to create something unique. An argument could be made to make all the first ones from the expertise and just remove expertise, but that's probably a bad idea for a few reasons, the main one being "I already earned this, why do I have to earn it again". Something about stacking legendaries with expertise seems like a bad idea. Imagine if orc had a good legendary on top of what it already has. I don't know. I like the idea. If it was me I'd make it really, really rare. I'm thinking 1 legendary per 2 weeks if you are regular. Maybe 1 shard a month. Selling shards seems easy but also kinda like a bad idea. If they were sold, I'd be tempted to say $10 each. If legendaries existed, it needs to be rare, and to make farming worth it it'd have to demand a high price tag. However, that really feels p2w. What if you could buy expertise? Seems dumb. I have mixed feelings, but I really appreciate the thought put into the idea Sent from my Nexus 5X using Tapatalk
  4. 1 hero per team at 12+ server pop, limited to like 5 rounds per 100 (per player) would be pretty dank honestly. Would definitely piss people off though. Imagine when the worst player on your team gets the "hero" for the first 5 rounds vs someone great on the other team gets the hero. You get stomped for 5 rounds then cash/shopitems are so imbalanced
  5. Without looking too hard, I think you're wrong on the first one - the ult is magic damage and the crit is standard crit. If the ult was able to crit, that means all magic damage would be able to crit. The 2nd part is correct but iirc I left it that way intentionally when I noticed it before.
  6. Without crackhouse this stuff was never a problem. There's also a fine line between "doesn't hit through floors" and "doesn't hit this player on the same staircase as me". I know blade master checks Z axis and I know at one point (maybe still) someone (hamburgler maybe) complained about it not hitting people on the same staircase as you because the Z axis was too restrictive. It's tougher than it seems I think. Sent from my Nexus 5X using Tapatalk
  7. 98% are just a radius check. It's not the end of the world, but your asking for an additional calculation (z axis) on a lot of stuff. Sent from my Nexus 5X using Tapatalk
  8. Something something, monetization made this possible Sent from my Nexus 5X using Tapatalk
  9. 128 tick war3
  10. if(playercnt <= notenoughplayers) { PrintToChat(client,"You get less experience from dealing and receiving damage because the player count is too low..."); return; } remember when ppl used to abuse csgo pro too much
  11. I don't care what you are protesting, if you are blocking roads people don't expect to be blocked (it is far to often highways... e.g. see below) you deserve to get hit for being an idiot. Not to mention impeding people from going to work, doctors, etc.
  12. spaghetti code confirmed? xd