I like pG's !queue setup tbh. Puts everyone in a queue and if someone fucks up then they gotta hop off ct and get placed at the end of the queue. I think members get a priority and the argument for a consistant pool of good ct's is pretty good considering there are some rounds every now and then where the ct's are just relying on the one guy who knows how to ct/the map and fumbling around the map unsure of what to do when he's dead. Not sure if it's cross-map but if it is that'd be even better for cycling ct's. New players also get more rounds in before they inevitably have to warden and the ones that do end up liking it are incentivized to stay and join the clan for a priority. Boom, make sG great again.
Killwhoring as a prevalent mentality is where our server is fucked. Most of our rounds start off with people dying outside of cells not facing the proper direction while clearly not rebelling, oftentimes while being afk frozen as well so it's not like they're spooking ct's or anything. I respawn clearly killwhored players (usually with a lOT of whining from the guy who legally killed them) but most of the times I can't take any action because the guard might've had a tiny ounce of doubt that mabey the t was actually rebelling and his death was thusly justified: the onus is on me to prove that the t wasn't and that's impossible. The real problem is that our server is populated with killwhores because even some staff and friends of mine are killwhoring right off the start of the round. If you fucks could just stop with the killwhoring that'd be fanfuckingtastic. Obviously that's not going to happen so if we want more players in our servers, and more importantly new ones who stay as regulars, we need to have some more clear rules on killwhoring that admins can act on. We can all get together in admin chat next time the server's popped to come up with them if examples are needed.