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About Mr_Oob

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  1. [Race] Soldier of Sol

    Sign me up... Ignore evasion >.>'! Inb4 people complain about wish not working... Seems a tad griefy. Skill is still really good without it.
  2. Opinions are cool

    Risk vs reward - Tomes are just an easier bet for xp. One deaths with shop items and they are all gone. General reduction in shop price? No thanks. As said in another post above, good players will just be able to shop whore easier making them an even more difficult enemy to kill (especially for newer players). Also you don't have to buy items from shop if the race has that 'feature' as one of their skills (or as an expertise). So getting levels could let you level up a skill or let you work towards an expertise that gives a shop item like benefit (or more in most cases). Usually the only reason I'll buy shop items is if the race can't buy books / tomes or if I have excess cash when a support / admin is on and giving cash.
  3. Paradox Oddities

    Edit ish- Spray / Combo - The glock may be getting the +attack speed (it is a little hard to tell for me :/). Oh and 'speed' in chat says 1.29 speed instead of what should be 1.30 I guess (probably not a bug, but whatever)?
  4. Paradox Oddities

    Main thing: Putting the famas on burst and swapping over to the glock lets you shoot the glock normally and have the chance to slow down enemies on hit. Not sure if intended or even op really... Custom Famas - "... 25-100% drop immunity, and 4-1 ammo per second regeneration." Should be reworded to 1 ammo per 4-1 second(s) regeneration probably? Does not 'regen' when at 25 ammo. (For completeness sake) - Does not regen reserve ammo on famas or any ammo of the glock (idk if it needs to for either). Spray/Combo - Says in console +15 damage and +30 damage if you hit with the full burst. If that could be one line it would probably help for newer players (because its not +45 damage). Using the glock - No +attack speed or +dmg regardless (probably intended). Reload/Zoom - Using the glock - Zoom works fine, but trying to use reload does nothing for the glock (but does 'reload' the famas if you have one). Without having a famas it does nothing and just puts the skill on cool down (bug - should just say "You have no famas to reload!" and put it on like 1 sec cd).
  5. Server Crashing back to back?

    Not sure what is happening but it feels like the server is a little crash happy atm... Just trying to chill with a 1v1 on conduit and getting the fun of having the server /game totally die out. Quote: "The server is such spaghetti code" / Let me try to get to your spawn before it crashes. *crashes right after hearing that* *slow clap* Kinda sucks that people are not on early, but this just takes the cake really xD.
  6. Warcraft 3 Christmas Event

    4 tickets (?) for 50 level bank levels
  7. Map Name: de_insulamcastrum_v1-4 Server: war3 Reason for addition/deletion: Feels similar to crackhouse excpet a bigger open map on the outside. Some geometry on the level feels really odd to try 'climbing' up. Going through the 'doorway' in the bottom water area is finicky. Really getting more of a DM vibe from this map than anything else.
  8. cs_jailbreak_v1

    Please remove this map from the wcs server. It feels like a larger crackhouse / poorly fits the server. Map Name: cs_jailbreak_v1 Server: Warcraft 3 Reason for addition/deletion: A larger version of crackhouse that just sucks...
  9. Restricting movement skills

    Quick make it 24/7 dm to make it super fast! ;D /kidding Long jump has always felt a little silly imho... Specially when you bhop it right and slide up / around slopes just right >.>' I don't think +% move speed would need to be 'slowed' at the start of the round, just teleport (& blink) / longjump if anything were to happen really. Those two are really strong.
  10. The Great Debate - +Damage and Molly Damage

    Oh :|... Yeah rather sure banshee chain bashes with molly, but I think it is the only race that can (I guess :V). Chain bash = being bashed while already bashed OR unable to move (due to little to almost no time between bashes)? I really thought anything with a bash effect could chain bash (and hence why molly was great on anything with bash and to a lesser extent anything with a slow on hit). Many races have some interesting effects on their mollies (gravatos molly ftw :D). I don't think warlord would need any changes for their molly, but who knows we might see a huge influx of people playing warlord now /kidding... -More on 'chain bash unable to move' thought above: 100% bash and a global 'cant be bashed again after being bashed' of 0.5 seconds would cause awkward stutter step through the fire = might as well call that a chain bash imho.
  11. The Great Debate - +Damage and Molly Damage

    @ banshee having similar bug: Molotovs chain bash/stunning isn't something new though...? I don't think it would be changed for banshee when it doesn't have bonus damage from what I remember. Perhaps something to look at / consider is warlod's molotovs? Slow + dmg on the addition hits (forget the skill name) and stealing money too :D? They are fun on warlord, but I don't think it is too op.
  12. Undownloadable files?

    Seems like a few files just keep trying to be downloaded over and over... materials/models/weapons/w_missile/missile side.vmt.bz2 materials/models/weapons/w_missile/missile side.vmt materials/models/seekermine/white.vmt.bz2 materials/models/seekermine/white.vmt materials/models/seekermine/white.vtf.bz2 materials/models/seekermine/white.vtf Console messages: Looks like these files are not even on the fastdl server at all (?).
  13. [NewLink] I made some changes to westwood 07

    Latest version provided in the OP has this fixed. The only thing I can think of is that you might be playing an older version (probably the 'ad free' one).
  14. Map tweaked a bit to fix a few things etc. -Map was tweaked a bit (for optimization and faster recompiling the map, hopefully >.>) -Some small changes made to the map to fix a few hiccups with it ---- There was a doorway that you couldn't walk through, but now you can. ---- The doors in the map that open/close will now open and close together. (They close automatically after a short delay and don't close via +use which is just like the original version of 07. You cannot push them open/close because things got silly with both doors working with each other xD. The doors don't always 'open' in the same direction, most of the time they do.) ---- Small change to a window so you could crouch walk through it from the outside (who can guess which windows this is lol?) ---- Some player clipping was added (and one removed). No silly floating on air on bombsite A and no more getting stuck on the 'ads' in bombsite B (this is mostly because these ads and quite a few others had their collision turned off). ---- One lightbox had its collision turned off so you didn't get snagged on it in the hallway (building near T spawn that led into the hall with barrels). A few lightboxes got collision turned off in the barrel hallway actually (totally forgot about that). One still has its collision for "gameplay balance" >.>' New Link: https://www.dropbox.com/s/4cqdt6wcyqa5vxo/de_westwood_07_v2.zip?dl=0 99% sure all the ads are in place (not pixel perfect but still in the right locations). Everything should be packed correctly in the map file. -.nav file so that bots can be played with right away (no 'samping walking space') -decals, textures, props so that the map 'looks' right -stringtable thing (its a map related thing) Map should be 'server' ready / friendly (I think). Old post in spoiler.