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    sm_mute bugs


    thorgot
    • Fixed
    • Unmuting people muted by default (terrorists, dead people) doesn't display a message in chat. This leads to immediate confusion for the player, the admin and everybody else as to whether or not they are unmuted.
    • Muting and gagging people defaults to 30 minutes, but they get unmuted at the start of the round. Either the messages/defaults should be fixed or they should remain muted.
    • I've heard that muting someone twice unmutes them.
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    /mute -> /unmute fixes this. I'll continue to look for ways to fix it so that we can do it in a single command, but for now mute first then unmute.

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    Mute takes a parameter right? Could we add logic to mute so that if you mute someone for 0 minutes at the end of the command it calls unmute automatically on the same target?

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    On 8/13/2016 at 5:26 PM, Moose said:

    /mute -> /unmute fixes this. I'll continue to look for ways to fix it so that we can do it in a single command, but for now mute first then unmute.

    It doesn't. Currently the workaround that works is to slay people and then respawn them so they can hear after doing a !mute !unmute.

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  • Status Definitions

    Pending = We are awaiting confirmation on this report.

    Fixed = The issue has been fixed.

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