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Welcome to the forums! See you on JB a lot :)
Welcome to the forums
u got issues dude whats ur problem im so mariah carrey and ur so fucking eminem right now ca...
ur girlfriend is choosing so u mad as fuck, okay
Community, Lets start here, you guys probably saw the ping tests to OVH and heard some rumors. We...
Lets start here, you guys probably saw the ping tests to OVH and heard some rumors. We'll settle that first. OVH failed to meet their obligation to us and we have cancelled service and requested our money back. Basically most things they advertised were false and they caused a multitude of other issues. We have made the decision to proceed with End of Reality gaming and are working with the company now. I have completed the negotiations and i think we did rather well on the deal.
Here are the specs of the server and I will post the current server for comparison.
CURRENT SERVER: CPU: Intel Xeon E3-1270-V2 MEM: 16G DDR3 1333 SSD: Samsung 840 128G HDD: 2x 500G 7200 RPM LGA 1155 Intel C202 Mobo 1x 1Gbps uplink /28 subnet 5TB Bandwidth no DDoS protection
NEW SERVER: CPU: Intel Xeon E3-1270-V3 MEM: 32G DDR 1600 SSD" Samsung 740 512G HDD: 1x 1TB 7200 RPM LGA 1155 Intel C202 Mobo 2x 1Gbps uplink 2x /29 subnet 10TB Bandwidth 1Gbps DDoS protection
You can clearly see the improvement in every category. Lets discuss CPU. our current CPU for single threaded applications (like css/csgo/gmod) ranks 2065. the new cpu ranks 2274 the highest is 2317 but had a significant lead time.
Of note is that the cpu we are getting is NOT a "stocked" cpu, they are special ordering it for us. They, so far, have seemed very willing to special order anything we want if we are accepting of the lead time and contractual obligation to do so.
The Second NIC link is actually 50/mo but i negotiated to get this free. We also got a pretty big discount after quite a few emails. Their responsiveness has been amazing thus far.
Something we have all feared is moving to new hardware and IPs changing. Well, that doesnt technically change here. If you purchase a box, there is a /29 assigned to it for tracking purposes. If you move to a new box it's a new /29. However, if we purchase a second /29 it CAN move with us.
So if we break this down, lets say the first /29 is used for things that rely on dns, like bgpanel, the website, teamspeak, minecraft and a couple other things internal to staff, then the IP change wont matter, we just update dns. for the css/csgo servers where we use ip, the floater /29 would be used and can follow us to new hardware if we upgrade.
All sounds amazing right? well there is a downside.
the 1Gbps DDoS protection is 1Gbps MORE than we currently have, but will not be enough for the attacks we have seen against ZE/JB. That being the case, after we exceed the 1Gbps point, we will still be null routed. The good note is where limestone nulls us for up to 24 hours (i dont think it's been higher than this???) the MAX we can be nulled with the new host is 8 hours. The DDoS protection will cover approximately almost all of the small attacks we receive. There is no host we can afford that can take the DDoS attacks ZE/JB have experienced.
As you all know the large DDoS attacks are the primary reason we are leaving limestone. They basically told us we weren't going to be renewed because of the attacks. I have in writing from the new host that being attacked does NOT violate TOS and we will NOT be cancelled for it ever. They will null us when needed but that is all.
So, bottom line, EVERYTHING is better, there is not one single aspect of this new host that is a loss for us. The fundraiser was for a new cpu and we got it and much more. have we fixed the DDoS attacks? no. We can only address our security concerns internally and filter where possible, but if someone hits us for 10Gbps again, we will be nulled for 8 hours.
Their network is setup so that your closest ingress point to their network will be how you come in, then you ride their internal MPLS to reach our server. This SHOULD mean lower latency and less hops for any user farther away from the datacenter. Here are the pint test IP addresses.
Atlanta, GA - Test IP: atl.eoreality.net
Chicago, IL - Test IP: chi.eoreality.net
Dallas, TX - Test IP: dal.eoreality.net
Los Angeles, CA - Test IP: lax.eoreality.net
New York, NY - Test IP: ny.eoreality.net
Seattle, WA - Test IP: sea.eoreality.net
London, UK - Test IP: lon.eoreality.net
here are my results.
126.96.36.199 188.8.131.52 184.108.40.206 220.127.116.11 18.104.22.168 PING chi.eoreality.net (22.214.171.124) 56(84) bytes of data. 64 bytes from 126.96.36.199: icmp_seq=1 ttl=56 time=32.2 ms 64 bytes from 188.8.131.52: icmp_seq=2 ttl=56 time=31.4 ms PING atl.eoreality.net (184.108.40.206) 56(84) bytes of data. 64 bytes from 220.127.116.11: icmp_seq=1 ttl=55 time=53.4 ms 64 bytes from 18.104.22.168: icmp_seq=2 ttl=55 time=40.3 ms PING dal.eoreality.net (22.214.171.124) 56(84) bytes of data. 64 bytes from 126.96.36.199: icmp_seq=1 ttl=55 time=39.6 ms 64 bytes from 188.8.131.52: icmp_seq=2 ttl=55 time=39.9 ms PING lax.eoreality.net (184.108.40.206) 56(84) bytes of data. 64 bytes from 220.127.116.11: icmp_seq=1 ttl=51 time=81.2 ms 64 bytes from 18.104.22.168: icmp_seq=2 ttl=51 time=66.0 ms PING ny.eoreality.net (22.214.171.124) 56(84) bytes of data. 64 bytes from 126.96.36.199: icmp_seq=1 ttl=53 time=41.5 ms 64 bytes from 188.8.131.52: icmp_seq=2 ttl=53 time=40.3 ms PING sea.eoreality.net (184.108.40.206) 56(84) bytes of data. 64 bytes from 220.127.116.11: icmp_seq=1 ttl=51 time=67.4 ms 64 bytes from 18.104.22.168: icmp_seq=2 ttl=51 time=67.9 ms PING lon.eoreality.net (22.214.171.124) 56(84) bytes of data. 64 bytes from 126.96.36.199: icmp_seq=1 ttl=52 time=126 ms 64 bytes from 188.8.131.52: icmp_seq=2 ttl=52 time=109 ms
I will close with this. We are impressed by this host and have a good feeling, but like any responsible person, we will be testing them for a period of time before we commit to them. This is to ensure that we are able to provide the community outstanding service and ensure that donation money is well spent. thank you for reading and being members of our community.
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With the help of the developer of the plugin, the steam profile integration for the forums has been updated! It now is much more efficient in how it caches all the steam information for users. Also, if you go into your profile, you can manually force updated steam information for you to be pulled and cached on the forums. Otherwise profiles are automatically updated in batches every 15 minutes. At the moment there is a bug with clearing the cache so if you disconnect your steam from the forums, your steam profile info will still be displayed on the forums. This will be fixed soon though.
If you haven't yet, head to your User CP (>http://www.joinsg.net/index.php?app=core&module=usercp) and hit 'Manage Steam' to link your steam account with your forum account. The only information we get and can see is your SteamID. We use this for automated admin purchases and profile display on the forums. We have plans and ideas of more things to use this integration with as well (identification of forum accounts of users in-game, war3/surf stats linked to forum profile, etc.).